Monster Hunter is not necessarily a bad series.On the contrary, Monster Hunter is a respectable franchise, which was born in 2004 in the Capcom Forja.It has that look of fantasy with oriental inclinations, but under this stereotypic veil a rich and interesting world is hidden, populated by eccentric characters and various creatures, which for the Western public would be a Hit or Miss concept..
With Monster Hunter Rise, the story is another.A version for Nintendo Switch trying to bring this fantastic universe on the portable console, which, in this situation, you get enough and you have to start from the idea that you are enough to enjoy the game..
The Wild Hunt with specific shinto?
Like most Japanese productions, Monster Hunter Rise is considerably influenced by the Shinto religion and specific mythology, and this is reflected in both the actual world of the game and in the nature of the enemies, especially of the bumps..You, as a future hero and champion on villages at caftit monsters, start your adventure in Kamura Village once you are anointed as fresh Hunter, otherwise one of the few hunters, if not the only hunter left.
The new Hunter, that is, your reign, are trained by the leader Fugen and the twins Hinoa and Minoto, with the warning that it should begin preparations for a possible return of The Wild Hu ... Pardon, I wanted to say rampage.Rampage is the equivalent you know to whom, in the sense that it is possible for a gang of big and bad monsters to turn and make it in Kamura.For that, you will have to meet quests to help the village cope with this calamity.
If you have played The Witcher 3: Wild Hunt or Skyrim, you will know where I beat with Monster Hunter Rise.Dap, we have monsters, even dragons, and the fact that they are modeled by specific mythological figures is the only element that gives a rumor to the story.It is sprinkled with generic tropes, but enough to give a sense of engagement, how much not to make you feel that you cut to the left and right without a certain purpose.It is not a narrative thread that throws out of uniqueness but successfully falls into this fantasy dimension that Capcom calls Monster Hunter.
About Izmene, Materials for Better Izmene and Blănoși comrades
What can I say, the Character Creation system from Monster Hunter Rise does not lack diversity.A kind of grotesque hybridization of the system present in the Dark Souls with the one from the more recent JRPG, the offer gave me the opportunity to customize my hunter at will.Colored stings, winds in the wind, to match the Pletos behind the switch screen and the coolest thing in all this section: you customize your companions.
Yes that gave me back.Let's not pretend anymore, whatever is done by the Japanese must include some lively colored anthropomorphic animals and with sympathetic personalities.In your aid you jump a palamut, a puppy on the border between a German rickets and a fox DNA yard that makes its age in an odds on Anubis's estate.Next to it arrives a Pelico, an adorable talk kitten.Both fur can be customized as you like, from ears and tails, to the color of the fur and garments.Yes, I cared more about it than the rest of the characters, which are the most lifeless NPCs ever seen.And you will see why.
Monster Hunter Rise would not be what is without crafting items.Each quest fulfilled gives you the necessary components for creating new, stronger and more attribute weapons and armor.This involves hunting of stronger monsters, using a diverse arsenal of weapons and traps.The improvement of the equipment leads to the possibility of battles with superior monsters, progression we find in Dauntless type games or, more recently, in Valheim.But let's give Caesar what is Caesar's, because the games in the Monster Hunter series are among the first to introduce this mechanics.It is a satisfactory progression but has great problems in Rise, because of a far -too -loaded and Counterintuitive UI.
A suffocating gameplay and interface
It is said that the newer games in the MH series have been adjusted to be a little more beginner-friendly, to give the opportunity to experience this universe.For Monster Hunter Rise, this is nothing but a lie.
From the beginning, at the beginning of the alleged tutorial, you are bombarded by windows and pop-ups who tell you what that is, how to do that, what to press.The problem is not that they appear, because you have to learn the control scheme, the problem is that they are accompanied by too much information, additional windows that simply drown the entire playing surface, leaving a little space on the screen so you canLooking for the window indicating a quest, and so flanked by bushy submenus and the Health Bar and Stamina setup and so screaming.
As soon as you first access a particular sub-menu or you explain a certain mechanics, you are assaulted by windows that drown you, windows that make your ability to understand the respective concepts.It is hard to navigate among them when the windows violate your field of view but the controls related to the actions are represented by the smallest and most hidden icons ever.
The ui simply comes over your hand, nor the struggles and control are not too rising.And enough combo and special attacks are made available to enjoy some diversity in the combat, but they are so poorly implemented that you will spend most of your quests trying to get the enemy and with a bitterLight Attack.In vain do you have an option on an enemy if the by default movements are slow and stunned by a (very) hand control scheme.There were situations when we spam a light Attack, only to the next enemy that button to act the Sword Sheathing command.What good to use this type of attack if I get to put my sword in the sheath when my world is dearer?
In addition, Monster Hunter Rise focuses more on the verticality of the world, making available items with which you can climb mountains, valleys and which give you mobility during battles, but are as poorly implemented as the struggles themselves..At first I told myself that maybe I did not understand what "Şpilu '", but even after good hours of systematic attempts, Monster Hunter Rise made me understand that there are drunken struggles.For a potential world, that's a great sin.
Un univers bogat, dar nenorocit de muzica pop, de dialoguri și de NPC-urile lipsite de orice personalitate
Like those Ancestry Tests on the net, and Monster Hunter Rise would be 0.0001% a JRPG, or, better said, a distant cousin of Pokemon games when it comes to dialogues.We selected the voices in Japanese to respect the culture and the developer, but this original does not do much.Apart from the shameful exclamations of false and keywords pronounced in a stubborn English, all you can do is to press the skip button for the dialogues that take place in the form of too generic and hair drawn texts..Honestly, I don't understand how I can sleep at night these NPCs, knowing that I destroy that immersion offered by a folklore setting mixed with fantasy and semi-stamp aesthetics.
Monsters are the fruit of a diversity and delightful creativity.Where do you put that you can ride a lot of dinosaurs and other oversized devils.All creatures make their age in a colorful and entertaining world, but I would lie if I would say that mobility in exploration and in combat is as good as.Similarly, such an approach to creatures will almost always give it better on strong hardware, because Switch is not renowned for graphic performances, but for its portability..
And things are pushed to the sound of the soundtrack.CAPCOM, I want a traditional oriental background, according to the character of epic that Monster Hunter Rise wants to emit.I do not remember signed somewhere that I agree to be accompanied by pop music, even "light" music, which overload any possible anime.Hello, I want to fight with dragons, because I just don't play on the turtle in the Naruto version ...
Monster Hunter Rise still has to learn
Somewhere by 2022 should appear and version for Windows.Honestly, I hope this portrait should wash from the little sins of switch iteration.If you take a look over Monster Hunter: World, you will understand why I am so turned on this thing.Yes, I know, to compare a version of Swich with a title launched on PS4 and Xbox One is like comparing apples with pears, but otherwise it is the feeling when you play on a strong hardware something that involves mythical beast and exploring aFantastic worlds with a control and interface set up.However, the effort made by Nintendo Switch performance in playing such a universe are honorable.
The adventure of the monster hunter covers fantastic realms that can be explored using various means, either riding creatures or through specific items.Both exploration and combat are made difficult by a mediocre control scheme, assaulted by a too busy interface to meet my Action-RPG player whims in search of the perfect balance..And for the love of God, do something with that childish soundtrack and hair dialogues!
Verdict!
Poveste - 8.5
Gameplay - 6.5
Grafică și sunet - 7
7.3
Monster Hunter Rise promises a lot, but there is a major imbalance between the game world and the way you can experience it.It is interesting, the story brings to the forefront of the Japanese folklore, the monsters are special, but everything collapses in front of a mediocre ui and a frustrating control scheme.
User Rating:3.35 ( 1 votes)Tagurimonster hunter rise